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This is a remake of Frogger.

This project builds upon the knowledge gained in previous projects. We again are only using Unity primitives, but build more complex objects and apply basic animations. The coding also gets more complex. We learn more ways to move objects and use basic object pooling. We also implement raycasting to see what the frog lands on so we can tell if he jumped in the water or on a platform.

This wasn't a complete clone of the original game, but it was a big leap in complexity over the previous projects we worked on.