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This is an example of a finished product of my class's second game assignment, a 2D maze game.

We begin by completing the 2D UFO tutorial from Unity. This gives us the knowledge to get inputs from the keyboard and make the player move through basic physics, set up colliders, make collectible objects and display the player's score.

Then, we use that knowledge to design a maze and we learn how to abstract our code further as well as load different levels.